Guns, guns, guns! C'mon Sal! The Tigers are playing TO-night. I never miss a game.
Age of Wonders 4: Empires & Ashes - レビュー・評価・同時接続数
📖 概要
魔法と鋼が融合した強力な武器を作成し、残忍なリーヴァー文化を使ってゴディールの領地を奪い、大砲や兵器の力で都市を包囲しましょう。「力の紋章」の秘密を解き明かせば、アストラル海はあなたのものです!
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
👎 Bad
Not into this DLC much kind of spoils the fantasy vibe - it's like someone at Paradox went mad for a detour idea and they won. Only got it because it was bundled in the Season.
Too little content for this price. I can probably buy multiple great titles during some Steam sale for the price of - what? - 4 new magic tomes, 1 new culture, 1 new infestation type, 1 new ancient wonder, and 1 new victory condition. It's like if in HoMM we'd pay for 1 faction, new magic school, 2 world map buildings, and control monster nests victory condition. Moreover, you are forced to waste time with manual combats if you don't want XP starving: Reavers constantly capture units with auto-resolve, but if you dismiss them - either if you can't afford them or if you don't want them - you get zero XP. Paradox confirmed this is intended behavior, since 'unit itself is a reward' - but these 'rewards' cost you A LOT to first hire, than upkeep, while you get ZERO XP if you dismiss them. And there is no way to disable AI from using mind-controlling abilities during auto-resolve: it prioritize high-probability control abilities by default. So, if I manually play a combat and get xp - it's ok for Paradox, but to add a portion of XP for already defeated units (via domination) - no no, it'll break such a perfect balance
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🎮 配信者情報
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