Steamで今、日本でいちばん遊ばれているゲームが分かる
ホーム > A Plague Tale: Requiem

A Plague Tale: Requiem - レビュー・評価・同時接続数

A Plague Tale: Requiem

📖 概要

Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.

アクションアドベンチャー

⭐ 日本語レビュー(0件)

まだ日本語レビューがありません

💬 共感が多いレビュー

🇺🇸 英語の評価 非常に好評 (91%) · 9,712件

👍 Good

投稿日
総プレイ時間 20時間

Before this game, the best story I had ever played was TLOU2, but this is better. After finishing it, I hugged my son, kissed my wife, and thought about my life for some hours. Gameplay and graphics are awesome.

投稿日
総プレイ時間 12時間

https://www.youtube.com/watch?v=r0o5RFxtm7I An amazing sequel with a story that will completely tear you apart by the end. You get much bigger areas to explore, better crafting, and even crazier rat swarms. Hide in the grass, craft upgrades, control the rats, repeat. The game has some annoying stuttering issues during auto-saves, but the story is so powerful it's still a must-play.

投稿日
総プレイ時間 24時間

I still haven't used the sling, it's better to let this world burn to ashes.. I guess this is the kind of game I'll never finish, even though I love it very much..... UPD Alright, after a night filled with bitter tears, I came back to this and gave him peace. It was his wish, even though this world doesn’t deserve to be saved No matter how deeply I cherish this series and this game—for its rich narrative, its haunting atmosphere, and every character—the ending left a raw, aching wound in my heart and soul. I may never replay it again, for I don’t wish to stir that pain, but I’ll always be grateful to the developers for crafting a story so powerful it could break me.

👎 Bad

投稿日
総プレイ時間 9時間

Loved the first game but this one just stinks. I made it to Chapter 7. Unfortunately many of the small but forgivable annoyances from the first game and still present here- getting killed by rats because you stepped one centimeter in the wrong direction being the big one. Others are the combat is ramped up (with most enemies now wearing headgear) but it just doesn't feel good at all. The progression in this game feels heavily forced and locked behind completing chapters. I started to notice pretty quickly that this game likes to lock you in the little "arenas" of which there will be rats, fire, guards or some level pulling thing. It's like one after another after another and it got really boring. Also, I hope you like a lot of forced walking sections....oh my GOD devs stop doing this. It's not immersive it's annoying! Then there's Amicia who acts completely different and is kinda unlikable the more I played. She makes some really questionable decisions and goes off on a rampage. And then there's too many enemies, clunky combat, rigidly linear areas that always seem to appear like you can explore except the game says "no don't do that". $15 wasted.

投稿日
総プレイ時間 18時間

Let me begin this review by stating that I really liked the first game, A Plague Tale Innocence, it was a great story with excellent pacing and character development. And it's because of this that I regret playing this game and hope to dissuade any other fan of the first from experiencing this travesty that has all the hallmarks of a bad sequel, with character-assassinating and retconning so much of what made the first game good. I adored the first game because it was medieval in the true sense of the word, where yes, there was violence and brutality but there were ALSO various social protections against violence, chivalric code, and progress being made in science and learning. There was a story and meaning to it. Requiem on the other hand, is set in ye grimdark olde dung ages, where everything revolves around violence, and superstitions, any “nice” place is secretly a filthy mass grave underneath with gore for the sake of gore and nearly everyone is a psychopath and it's all just filled with nihilism to the point it all feels meaningless in the end. There were multiple times where the game introduces an idyllic scene where it was obvious it wasn't going to last and it devolved into senseless killing, and the game does this over and over; and in the same way too, either an Uncharted-style chase sequence or the protagonist is trapped in an arena and cannot progress until she kills a horde of soldiers, only for the game to castigate her for it immediately afterwards in an incredibly unsubtle fashion. I guess the writers never read the adage “one death is a tragedy, a million a statistic”, because they seem incapable of writing a tragic scene without introducing entire crowds of innocent bystanders to get gratuitously killed off. And this game does Amicia and her companions from the first game massive disfavor, essentially butchering their character arcs and personalities from the first game (and in case of Beatrice , literally butchering them for cheap trauma porn and dead mom trope) and the new characters introduced in the sequel are no better. Most are killed off before they get a chance to do anything interesting, and whilst the inquisition in the first game were stereotypical villains, at least they were consistent and well tied together with the gameplay and worldbuilding. Meanwhile, in Requiem you get several factions, all equally infuriatingly nonsensical and incompetent as well as cartoonishly evil, and most of the new lore and concepts either just contradict or cheapens the story of the first game. And all this just to end with a tragic ending that in no way feels earned. I’m not against games with a sad ending or characters making bad or selfish decisions, I loved Clair Obscur Expedition 33 for those exact reasons, but there all characters had clear motivations and character arcs that tied together with the main theme and game world, whereas Requiem constantly requires all characters to completely change their minds and act against their own interests several times for no other reason than to force in more conflict. But perhaps its biggest sin is to shoehorn in so many horrible scenes and mass deaths the protagonists themselves caused (which in turn also makes it incredibly hard to root for them), that when the ending came, rather than feeling sad as the writers intended, I just felt desensitized to all the ridiculous catastrophes that had been happening that I just felt “well, guess it’s over now”, not devastated, not crying, just an angry disappointment at the writers for making a story that’s nothing other than a long cavalcade of cheap emotional shots with no real progress or meaning at the end.

投稿日
総プレイ時間 21時間

L Optimization... is it soo hard for the devs to just optimize a game ?? the fps drops are frustating even though im playing in low graphics... devs should be ashamed

📊 推移

データ蓄積中です

📈 週間Steamトレンドレポート

最新レポート

2026年7月第2週(7/13 〜 7/19)

今週は「Echoes of Aincrad」が日本語レビュー急上昇1位をキープしましたが、最大の注目は「Palworld / パルワールド」が同接数210%超えの爆増で再び躍進したことでしょう。また、今週の新作からは無料の「Full Stride」や超高評価の「存在しないリリス」が早くもレビューランキングに食い込み、勢いを見せています。人気タイトルでは「CODE VEIN」など最大90%オフの大型セールも開催中です。
+878
日本語レビュー増加
134万
最多同接
537
注目セール
516
新作
レポートを読む →

🎮 配信者情報

すべて見る →
配信者情報を読み込み中…
🎮

人気デバイス

人気の周辺機器
デバイス一覧へ →
※ 価格などの最新情報はSteamストアページにて改めてご確認ください。
A Plague Tale: Requiem

A Plague Tale: Requiem

¥ 2,394
Steamで詳細を見る
日本語UI対応
開発元Asobo Studio
発売日2022年10月17日
日本語レビューレビュー不足 (0%)
全体評価 (0%)