Ok so you're looking at the negative reviews and you're wondering just...why? Dunwall City Trials (DCT) seems like it's just a fun, short and sweet, not to mention cheap, DLC to Dishonored 1. Why does everybody hate it so much? Well, I'm part of the group that blames that on the achievements. The trials themselves I think are fun, little mini games, and if you treat them like that, not trying to 3 star them too hard, then I think you'll have a good time. The problem lies in the fact that to 100% Dishonored, you need to do the DCT achievements, and GOOD GOD is that unfun. Just like at any negative review or achievement guide for DCT, and you can find ESSAYS on this horrendous, nonsensical, RNG-fest is. Please, for the love of all that is holy, do not attempt to try to 100% this game unless you know what you're getting into, with a guide, and a hell of a lot of time and grit on your hands. It goes from being just challenging to being completely unfun. It's never the GOOD kind of difficult. Often, when you mess up it can be BS and when you win it doesn't even feel satisfying. It sucks, and I will leave it to others to detail why. But yeah if you just play it for fun then it's pretty neat for the price. Just some cool challenges :)
Dishonored: Dunwall City Trials - レビュー・評価・同時接続数
📖 概要
Enter the world of the Outsider in Dishonored: Dunwall City Trials, the first add-on pack for the critically-acclaimed first-person action game by Arkane Studios. Your combat, stealth and mobility skills will be put to the test as you make your way through 10 distinct maps that feature a variety of challenges.
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
It's a bunch of fun challenge if you want to get the most out of dishonored's mechanics after beating everything. Just really difficult if you want to 100% the game apparently lol. I'm personally a fan of this kind of extra content like the VR missions in metal gear solid 1 and 2.
Back alley brawl is the most fun ♥♥♥♥ i ever played, this game benefits from these type of replayable arcade modes since the combat is so well done and you can fight without worrying about high chaos, sadly they didn't bring this back to Dishonored 2 i don't even know why, if it is bc of how hard it is to get achievements, yall are just fats and ♥♥♥♥♥♥♥ completist that ruins the fun. What is the fun of always having to show off your 100% on videogames that you got by watching guides and copying the steps with no efforts whatsoever?
👎 Bad
If you're just here to have random fun in a game mode without going for achievements or 3 stars, go ahead. I think it's worth it for Back Alley Brawl alone, just for a fun, arcade-y combat experience where you can just go wild with Dishonored's great combat. If you are a completionist, however, the devs tell you to shove it up your ass. The challenges are such a massive pain in the ass, success often relying heavily on RNG. It shows the absolute worst of Dishonored, and under this much pressure for perfection, the game's cracks start to show. During Bonfire Expert, I noticed how clunky the movement was when trying to go as fast as possible, with Corvo missing jumps, randomly deciding not to mantle onto objects within clear reach, humping the wall instead of jumping when you're too close to something. During Mystery Foe, I noticed how broken enemy vision cones are, sometime not seeing me when I'm leaning out in front of them, and other times just randomly spotting me from behind and fully turning around to reveal me for 0 reason. During Burglary, I noticed how ♥♥♥♥♥♥♥ broken the Guard pathing was, when I knocked out 2 guys loudly in the back room on the 4th floor, and for some reason the ENTIRE ♥♥♥♥♥♥♥ BUILDING walked up the stairs and all fought me, when previously I've gotten into fights ON THE STAIRS and they didn't hear a thing. Dishonored is a great game, one of my favorites, but the Dunwall City Trials are the absolute worst thing to ever come out of this series.
Dunwall City Trials is a DLC with no story that offers the player ten challenges of varying difficulty. As the name suggests, its purpose is to test the player's skill and patience through a series of demanding trials focused on stealth, action, puzzles, and mobility. You get exactly what you expect: ten very difficult and gimmicky stages that are highly dependent on RNG, along with five additional expert-level challenges that will haunt you. On their own, the challenges are mostly boring busywork that progresses very slowly and forces you to spend countless hours repeating the same actions on the same maps while praying for favorable random numbers. Personally, I only enjoyed Mystery Foe and Burglar because the game's foundation is on stealth, making the other eight challenges feel like something the game simply cannot handle very well. That, however, is not the main problem, nor is it the reason behind the overwhelmingly negative reviews. The real issue is the achievement list. There are ten new achievements tied to nearly every challenge, and they are simply absurd. Not only because of the extremely specific requirements or the heavy influence of RNG, but also because the game's engine is not properly coded to handle such precision. For example, one achievement requires landing only headshots, but during the enemy's desk analysis animation, the side hitbox disappears. In Bend Time Massacre, the bonus rounds often fail to register the required actions correctly. In Bonfires, the trick jumps frequently do not work at all, making the 1.2% achievement rate entirely understandable. Overall, this DLC feels like a pointless cash grab cobbled together in a short amount of time to capitalize on the hype generated by the base game.
Dunwall s h i t t y trials. I can not recommend this, which is a shame since it's more Dishonored. And I love Dishonored. But I hate these stupid challenges. And I hated them even more when I went for all achievements. Seriously, some of them are pure ♥♥♥♥♥♥♥♥. In back alley brawl, there's an achievement for killing all combatants personally. That is a problem because the challenge spawns enemies of different factions, meaning they will attack and try to kill each other. So you better pray to god or whatever else you hold holy that you will make it to the tallboy before it incinerates the weeper(you won't). The other challanges are just as obnoxious, and are more often luck based than skill based. Bonfires is a mobility challenge, where you collect red beacons for as long as you can. The achievement tied to bonfires requires you to make certain "tricky jumps" within the same session. You are not told anywhere what these "tricky jumps" are, so you will be forced to look them up. And once you do look them up, you will think " how the hell are you supposed to figure this out?". With all that said, they aren't all that bad unless you are going for the achievements. In which case they are that bad. The incentive to complete these challenges and get a high score is an artbook, which is fun to look at for a couple seconds, but the juice is not worth the squeeze. And don't even bother looking at the leaderboards, all the top entries have impossibly high scores(because they've cheated). TLDR; buy this if you are going bald and want to expedite the process
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