This is a really good DLC! You get to play as a Duad and see what he is doing before you encounter him in the main story. This helps explain a character (Daud) that I personally felt was important but was lacking depth in the main story. The missions are very well designed just like in the base game. The world building of the missions are also incredible for being DLC missions. Overall a great DLC that I highly recommend espically for it only being $5. Also make sure to buy the Brigmore Witches DLC, as it expands on this story.
Dishonored - The Knife of Dunwall - レビュー・評価・同時接続数
📖 概要
The Knife of Dunwall take on the role of Daud, the legendary assassin who killed the Empress.
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
Dishonored: The Knife of Dunwall – Review After finishing Dishonored: The Knife of Dunwall, I came away really impressed with how differently the game feels despite taking place in the same world as Dishonored. Instead of returning as Corvo, you play as Daud, the assassin responsible for murdering Empress Jessamine Kaldwin. That alone gives the entire story a completely different tone. The opening immediately hit harder than I expected. You relive Jessamine's assassination from Daud's perspective, except this time you actually see her face and look into her eyes as it happens. Hearing Daud reflect on the murder while watching it again made the scene feel even worse than it did in the original game. From there, the Outsider gives Daud a single mysterious name: Delilah. That mystery drives the entire game. Daud is incredibly fun to play. His version of Blink might actually be better than Corvo's because time freezes while you are standing still and aiming it, allowing you to plan exactly where you want to teleport. He also has his own supernatural abilities and the excellent Favors system, which allows you to purchase advantages before entering a mission. The first mission, None Like Her, is extremely short and barely feels like a mission at all, but the game quickly improves with A Captain of Industry. The Rothwild Slaughterhouse is one of the most disturbing locations in the series. Seeing how the whales are treated gives Dunwall's entire whale-oil industry an even darker meaning. I completed Granny Rags' creepy recipe, killed Rothwild, and ultimately decided to destroy the slaughterhouse. That decision accidentally killed 14 people. My Chaos immediately went through the roof. I considered regretting it, but decided to live with the consequences. That actually made my Daud playthrough more interesting because unlike my mostly controlled Corvo, Daud became considerably messier. Thankfully, Eminent Domain was much cleaner and ended up being my favorite mission. The Legal District felt like classic Dishonored: dense streets, alternate routes, apartments, secrets, overheard conversations, and plenty of opportunities to approach the objective however you wanted. Timsh also became incredibly easy to hate after hearing the way he spoke to one of his female servants. I waited outside the room while he talked to a statue of Delilah. He opened the door. I shot him in the face, shot him again, and threw his body off the balcony. Extremely satisfying. The final mission, The Surge, has excellent story moments but loses some points because much of the area had already been explored in Dishonored. What saves it is the payoff. Billie Lurk's betrayal genuinely surprised me. After spending the entire game as Daud's trusted lieutenant, discovering that she had turned against him and sided with Delilah was a great twist. I ultimately defeated her but spared her using chokedust. The biggest weakness is simply how short the game is. There are only four missions, and one of them is essentially a brief prologue. Just as the story really starts gaining momentum, the credits arrive. PROS • Playing as Daud gives the story a completely different perspective • Jessamine's assassination hits even harder from Daud's viewpoint • Daud is an excellent protagonist • His version of Blink is fantastic • Favors are a great addition • Excellent atmosphere and worldbuilding • Rothwild Slaughterhouse is disturbing and memorable • Eminent Domain is excellent • Delilah mystery keeps the story interesting • Billie's betrayal is genuinely surprising • Same gorgeous painterly art direction as Dishonored CONS • Extremely short • None Like Her barely feels like a mission • The Surge reuses an area already explored in Dishonored • Story ends just as the Delilah plot really starts getting interesting • High Chaos can happen very quickly when one decision goes horribly wrong FINAL SCORE: 8/10 Dishonored: The Knife of Dunwall takes one of the most important characters from Dishonored and turns him into a fascinating protagonist. Daud isn't simply presented as an evil assassin. He is a man haunted by the murder of Jessamine, questioning the life he has built while becoming involved in something much larger than himself. The game is far too short, but the missions that matter are excellent, Daud is incredibly fun to control, and the Delilah mystery kept me invested from beginning to end. Dishonored made me love Dunwall. The Knife of Dunwall made me understand one of its most dangerous men. 8/10. Great.
very good level design
👎 Bad
The Knife of Dunwall is a story-driven DLC set before the events of the main game. Here, you play as Daud, the assassin responsible for the cascade of events that led to nearly every major conflict in the story and one of the villains Corvo is ultimately meant to confront. Personally, I do not find playing as one of the antagonists of such a great game particularly compelling, especially when the story revolves around his regret over causing the upheaval. The narrative leans more heavily into the supernatural and follows Daud through two unique stages and one from the main game. At best, his character arc is mediocre, and the supporting characters are not interesting in the slightest. The gameplay is as enjoyable as expected, with fluid movement and a handful of new weapons and supernatural powers to experiment with. Daud's wrist crossbow has a slight animation delay, making it less accurate than the weapons in the base game. An annoying addition is the presence of Billie Lurk, an obnoxious companion whose sole purpose seems to be delivering exposition. She appears out of nowhere to comment on events, provide unnecessary background information that the player could have discovered naturally, and then disappears just as abruptly. It represents a noticeable decline in writing quality compared to the base game. To make matters worse, the DLC ends without a proper conclusion. Its story is left unfinished and continues directly into the follow-up expansion, The Brigmore Witches. Considering the high degree of quality Dishonored has, this DLC feels like a step downwards.
this ♥♥♥♥ was ass bro also ♥♥♥♥ delilah and billie
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