With the change in style from Isometric to 3rd person, while keeping the deep story and entertaining characters, this game fits well into the saga of Divinity with a fresh change in play style.
Divinity II: Developer's Cut - レビュー・評価・同時接続数
📖 概要
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
Great game that was done very dirty by it's confusing naming scheme. It's not perfect, but I thought it was a lot of fun.
Cant believe i missed a classic like this. Incredible game for its time, an still worth playing today.
👎 Bad
There's better games out there. Unless you're itching for a trip of nostalgia, I'd not recommend it; it has not aged graciously.
The game is honestly pretty fun. my only problem is how they deal with the difficulty. I'm only a couple hours in but I've tried the main builds and they "balance" ranged options by making the damage abysmal, while they "balance" the melee classes by making clusters of 5-10 enemies that just span ranged attacks at you that phase through other enemies. These things make all combats last seconds due to dying immediately or minutes due to the minhiscule chip damage. both of these make it the game just straight up unfun
Last time I played this game I didn't find it so frustrating. That was over a decade ago. The combat is atrocious and all encounters are separated into 2 categories: enemy group has archers and enemy group doesn't have archers. Archers are the bane of your existence should you pop up in their line of sight at max distance for half a second - you already will have HEATSEEKING poison and stun arrows fly into your face, occasionally even ignoring obstacles and terrain. Meanwhile on higher difficulties fight without archers boils down to jumping around like a monkey to avoid the projectile spam from enemies or finding a place to cheese them. Both of which are totally boring and tedious to sit through. And also test your patience like no other things. The game also requires technical patches to actually function on newer hardware without slideshow/stuttering and crashing every time you alt-tab. The exploration is the only strong suit of this game: this is what all those "open world gacha games" stole ideas from and dumbed them down. A lot of secrets which are entirely missable, or even with hints from in-game mechanics not as obvious how to get to. Story is alright, but it's very, very focused on one thing: PC confronting Damien. All sidequests always feel too short to really start getting places outside of the main story. Very little of those last for more than requiring 2 actions from you, and then end. I cannot give it a recommendation no matter how much I enjoyed it back in the 2010s. It just aged extremely poorly and even the very first game in the series "Divine Divinity" holds up better. If you can't handle its old graphical style I recommend starting with D:OS, as it is the best game in the series.
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🎮 配信者情報
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