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ELDEN RING Shadow of the Erdtree

📖 概要

本作『Shadow of the Erdtree』は、『ELDEN RING』の追加コンテンツです。 「影の地」を舞台に褪せ人たちの新たな物語が描かれる本作には、緊張感の走るダンジョンやプレイヤーの脅威となる敵、新しい武器や防具など数々の追加要素が収録されています。

アクションRPG

⭐ 日本語レビュー(0件)

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🇺🇸 英語の評価 非常に好評 (85%) · 50,042件

👍 Good

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総プレイ時間 0時間

Has to be one the best DLCs ever made for a game Got it's own amazing characters and story going on and some of the best bosses you'll ever see in Fromsoft games so far People sometimes complain about the difficulty and that's fair, it's a small change of pace that requires you to adapt to how bosses are now Scadutree fragments are also really nice feature to keep a good balance when starting the dlc and returning to base game Only real problem I had was the last boss but that's about it

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総プレイ時間 0時間

This is a brilliant addition to the game. One of my best experiences as a souls veteran

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総プレイ時間 0時間

One of the best games ever. Just collect all the fragments and it’s super fun. Final boss is the perfect skill check.

👎 Bad

投稿日
総プレイ時間 0時間

Beautiful, but not very much fun for me. Loved the base game, for the most part. It's not perfect, but it's very good. However, I agree generally with everyone else's feelings about Shadow of the Erdtree. But I have a special axe to grind with the scadutree fragments. They take my agency out of leveling. With runes, I can get them any which way. I get to control my character growth, and my character grows directly as a result of the decisions I make. For me, paired with the open world, this is what makes RPGs fun. I want to feel that getting stronger is a result of my knowledge, skill, gameplay decisions, and goals. This and choosing stat distributions to unlock builds is what I want out of all my RPGs. Runes organically and flexibly support all of this. With scadutree fragments, this all goes out the window. I get stronger when the game says so, and when I happen to stumble into the next fragment. This is the opposite of what I want out of a leveling system.

投稿日
総プレイ時間 0時間

I think as far as the Fromsoft train goes, this is my last stop. The stat bloat and relentless pace of the bosses drained the fun out of the encounters. Beating most of them feels less like summiting a mountain and more like getting hazed. Fundamentally, the design feels too meta, like the enemies aren't really trying to attack and defend but just specifically exploit the player's expectations of telegraphing/readability. I'm well aware that people have managed no-hit no-levels rusty spoon only runs, but possible and reasonable are different goals altogether. Ultimately, the juice just isn't worth the squeeze.

投稿日
総プレイ時間 0時間

I've completed Elden Ring. Moving into the DLC, I was pretty well acquainted with the way the world of this game worked. When I say you're rebuying Elden Ring, I mean it. The areas are beautiful, the music is stellar, and the bosses are fantastic! But ♥♥♥♥♥♥♥♥♥! We learned NOTHING from the base game! I'm aware of the difficulty spikes of Fromsoft DLCs, Artorias of the Abyss was a strict but fair taskmaster. But this is ludicrous. Firstly, the arbitrary "Scadutree Fragments" are such a clunky progression system, and rather than having them be 1:1 for levels, you instead require multiple for a level up. Personally, I find this to be incredibly unsatisfying. Congrats on the boss fight! No scadutree fragments, so you can't level up. Instead, you find them in seemingly random places. I understand that the reason you "find" them rather than "earn" them through drops is so you are encouraged to explore, but this game is tedious in that regard. The areas themselves are empty and bland. The best you'll get is a few enemy patrols between large patches of absolutely nothing. What's even MORE aggravating is the audacity to reuse MORE enemies from the ♥♥♥♥♥♥♥ base game! Magma wyrms? Of course! Flying dragons? There's a bossbar for one of them! AotA had a whole new roster of enemies! I don't understand why there's so much insistence on making the areas so large when there's nothing to fill them with! And any "Stylized" enemies are just the same previous enemies with a new coat of paint and (not always) ONE new attack. There's ♥♥♥♥♥♥♥ evergaol worms in an area with no evergaols. Why? And the NEW enemies we get? Difficult. Too difficult. Difficult to the point where I have absolutely no possible way to justify fighting them rather than just running past. Infinite poise. Endless attack chains. High health. Dropping almost NO runes. It's really frustrating to have to admit that Im not enjoying any of these levels because it feels impossible to genuinely engage with it. Enemies in the previous titles were obstacles that you felt more inclined to deal with because they were easier. If anything, they acted as resource drainers so see if you could actually manage a level. Now, I need to memorize so many enemy movesets if I want to engage with them, only for them to give me almost nothing of value in return. Every dungeon is "Run past everything" instead of actually engaging with the level, because engaging genuinely is a higher risk of restarting, a higher time commitment, and the only thing to gain is the fact that they wont chase after you. The bosses are fantastic, and the praise for them is well deserved. Again, the areas LOOK amazing, and the score is beautiful. The weapons and armor sets added are really fun and look great too! But I cannot recommend this DLC at this price. You are receiving a lot of the same things you've already experienced in the base game, and paying $40 just for bosses and vanity was not worth it.

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2026年8月第2週(8/10 〜 8/16)

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ELDEN RING Shadow of the Erdtree

ELDEN RING Shadow of the Erdtree

¥ 4,400
Steamで詳細を見る
日本語UI対応
開発元FromSoftware, Inc.
発売日2024年6月20日
日本語レビューレビュー不足 (0%)
全体評価 (0%)