Choice matters! Yet developers build what needs to be built. I liked it, and I also recommend others to try out this DLC.
Dying Light: The Following - レビュー・評価・同時接続数
📖 概要
ハランの街を飛び出し、スリル満点の広大な地で、カイル・クレインの語られることのなかった物語を目の当たりにしましょう。街の壁を飛び越え、謎の怪物や強力な武器、おぞましいクエストに満ちた田舎町を探索しに出かけましょう。
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
Incredibly fun, takes the base games and changes almost everything about how you play, the story is also extremely interesting for a freaking dlc, you're wondering how important everything will be.
You generally should buy this as a part of a discounted 10th edition pack rather than a standalone DLC(specially cuz almost every outfit has a buggy paint). This DLC makes me wish many things from CDDA were added or viceversa. You can upgrade the buggy to make it faster, durable, a portable UV zone, dropping mines on volatiles on your ass or burning zombies with a flamethrower. It's FUN to just bulldoze a bunch of zombie or turbo down a ramp up to the air. The issue is that the game REALLY wants you to use the buggy from point A to point B. Almost every mission wants you in the upper map for the first part of a mission then in the lower part for the last moments of the mission. It becomes annoying quickly. Another thing is that if you decide to do the main quest as soon as you can(you need to do deeds for the locals with the rep system) our buggy would be under lv 12 if you don't feel like doing the races littered on the map. I actually like the map. It's gorgeous. A sunset in the farmlands is so great. I wanted it to have another big city so that the buggy could be used inside(the city in game doesn't let the buggy enter). I like the cult/rural ascetic the game has going on for it. Only wish it were bigger to have more of it. In a way this dlc makes the game easier. the buggy has so many anti-volatile perks that you can just play only at night and not die. There aren't too many zeds around important lootable chests due to the fact the roads don't have too many of them compared to the city streets. Most gasoline pumps, farms, utility services or industrial zones don't have numerous zeds to kill. But also has hard parts like more volatiles at night(thanks to numerous volatile nest you can't just blazing guns like a madman), special giant infected(with blueprint prizes), goons/demolishers being more common on the road. The story is the same but a lot more ♥♥♥♥♥♥♥ hopeless, specially since the sequels happened. It felt a bit short for my liking. Play it with friends since the buggy can carry two people inside.
👎 Bad
Not the type to leave reviews but I can already tell I dont like this dlc. I really like the base game and especially the parkour but this has little to no parkour at all. Instead its been replaced by a car and a large map that you drive around in while smashing zombies. This is pretty cool at first but gets old fast. My main gripe is the amount of zombies on the road, and specifically how often they respawn. You could take out a small group, jump out of your buggy to look for items or fuel and theyve already respawned in a matter of seconds. You constantly run into bombers and toads standing atop acid pools that take up your health as you pass by. Virals that relentlessly chase and jump onto your buggy, causing you to take damage and sometimes even lose control of the vehicle. I constantly keep having to make health packs and use multiple on trips from one place to another. It also feels like the zombies are stronger than the base game, either that or there are so many thrown at you at once that you get overwhelmed very quickly and end up dying. Story is okay so far but you have to do side quests to to unlock the main story quests. This feels cool in concept but the execution feels unbalanced and overwhelming. This is probably something I will complete once and never again.
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