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Fallout 4 Far Harbor

📖 概要

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.

RPG

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🇺🇸 英語の評価 非常に好評 (85%) · 3,112件

👍 Good

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If you thought the base game was lacking that true RPG depth, this DLC completely fixes it. The atmosphere is immaculate and covered in radioactive fog, and the eerie music makes you feel so isolated. The questlines are incredible with so many choices, but ima be honest nothing beats siding with the Children of Atom and watching the entire island burn to the ground. (covered in fog.. bad fog) This expansion genuinely brings back the complex faction web from the older games, forcing you to balance the deep, dark secrets of Far Harbor's townspeople, Acadia's runaway synths, and the cultists at The Nucleus. It feels completely distinct from the Commonwealth since you are dealing with eerie new swamp cryptids Here is how to create the most broken, unkillable Rad / Stealth / VATS God build ever made, which is literally only possible because of Far Harbor. THIS IS A LATE-MID GAME BUILD SIT BACK READ AND PEEP MY GAME To make this build work, you are running a non-automatic pistol, a rifle, and a sniper setup powered by Demolition Expert (for double explosive damage) and Nuclear Physicist (for insane radiation damage), which you absolutely need to stack with maxed-out Rifleman to ignore enemy armor and skyrocket your rifle damage, maxed-out Gunslinger to increase your pistol range and damage in VATS, Ninja and Mister Sandman to completely multiply your suppressed stealth attack damage, and Critical Banker alongside Better Criticals so you can store multiple critical hits in VATS and make them deal massive extra damage to instantly erase bosses, and you will also need Gun Nut 4 and Science 4 so you can actually craft all the best high-tier attachments like suppressors and kiloton upgrades onto your arsenal. Here is my Ultimate Rad God Arsenal & Perks The Defiant Lorenzo Gun Get a Gamma Gun with the Defiant legendary effect (final shot does double damage), then slap Lorenzo's Artifact on it. Because it fires a physics shockwave that explodes, it benefits from Demolition Expert, Nuclear Physicist, and maxed-out Gunslinger perks and the child of atom perk. It does massive, screen-shaking radiation and explosive damage as a non-automatic pistol making it one of the best guns in the game with this build. The Overseer’s Guardian (Two-Shot Sniper) For the stealth sniping part of the build, grab this combat rifle, mod it into a high-damage sniper, and slap a suppressor on it. Because it fires two bullets at once, your stealth multipliers will instantly delete any enemy from a mile away before they even know you're there. Powered by max Rifleman perk and ninja and mister sandman. The Kiloton Radium Rifle: You need this fully modded with a Suppressor for those sweet stealth VATS multipliers. Make sure you keep it semi-automatic because you absolutely need the Rifleman perk maxed out to skyrocket its base damage and ignore enemy armor. It also benefits directly from Demolition Expert to double its explosive splash damage, Nuclear Physicist to double its built-in radiation output, Mister Sandman and Ninja for fully broken stealth attack modifiers, and your Critical Banker and Better Criticals VATS stack to force every saved crit to hit like a tactical nuke. The Deliverer (james bond pistol): This legendary pistol must be suppressed it is a literal cheat code for this setup. Because it has a built in effect that reduces VATS action point costs and increases your accuracy, you can use it to build up your critical hits instantly. It benefits directly from your maxed-out Gunslinger perk for base damage and range, Mister Sandman and Ninja for completely absurd suppressed sneak attack multipliers, and your Critical Banker and Better Criticals setup, letting you quietly clean out entire rooms in a single VATS queue. Kellogg’s Pistol: This is mandatory for your VATS loops. Crits with this gun instantly refill your Action Points (AP). You can stay in VATS forever by rotating this with your heavier weapons. It benefits directly from your maxed out Gunslinger perk to maximize its stopping power, and it gets maximum utility out of Critical Banker (lets you save up multiple critical hits so you can unleash a barrage of guaranteed, un missable headshots in VATS) and Better Criticals (makes those saved crits deal completely insane extra damage, letting you store more than just one to infinitely refresh your action points). This is the best pistol in the game if you use vats btw. Atom's Judgement: now i dont use melee weapons in fallout but If you want to bash skulls, this is the absolute best melee weapon for this radiation build. It deals completely insane fission radiation damage on top of its physical strike. It already benefits from your Nuclear Physicist perk to double that rad damage, and your max rads give it a massive buff from the Inquisitor of Atom perk. However, since this build is heavily optimized for guns, this build doesn't have the other vital perks needed to maximize its potential—you would need to invest extra points into Big Leagues for raw melee damage, Blitz to teleport to enemies in VATS, and Blacksmith 3 to craft the best weapon mods for it. MANDATORY COMPANION PERKS You permanently keep companion perks once you unlock them, so you need to max out affinity with these four before heading to the island to maximize your damage output: Hancock (Isodoped) Your critical hit meter fills 20% faster as long as you have 250+ rads. Because this build has you permanently maxed out on radiation, this perk is constantly active, giving you endless crits alongside Crit Banker and better Crits Deacon (Cloak & Dagger) Gives you +20% sneak attack damage. This stacks with your suppressor on the Two-Shot Sniper and Kiloton Rifle, making your stealth opener shots completely delete health bars. also stacks with ninja and sandman MacCready (Killshot) Boosts your VATS headshot accuracy by +20%. Since you are a VATS build using Kellogg's pistol to farm crits, this ensures you almost never miss a headshot from distance. Preston Garvey (United We Stand) Gives you +20% damage and +20 damage resistance whenever you're fighting 3 or more enemies. Since Far Harbor constantly throws mobs of Gulpers and Anglers at you, this is a constant free damage buff. now you might be wondering how is this a god build? let me tell you why you literally cannot die The secret sauce of this build is the Robes of Atom's Devoted. If you drink from Atom's Spring over and over until your health bar is 100% covered in red radiation, a hidden mechanic kicks in Your health bar is all red and you should be low health but look like you have none at all but you can then use a stimpack your health bar will still be red but if you check your pip boy u will see your healing You are now completely immune to all future radiation damage. You can walk around with well over 2,000 rads on your character without dying. And because your rad levels are technically maxed out, the Inquisitor of Atom perk grants you a permanent, massive 100% damage boost that makes your weapons hit like a truck The Ballistic Weave Upgrade: Since the robes count as normal clothing, you must do the Railroad faction side quests to unlock Ballistic Weave MKV. Slapping this on the robes adds a massive +110 Damage Resistance and +110 Energy Resistance. Without this mod, you will be a glass cannon that gets instantly folded by 10mm I JUST PUT YOU ON TWIN CRITICAL RULE: Once you set this up, NEVER use RadAway, never visit a doctor to cure rads, and never use refreshing beverages. Only use regular Stimpaks to heal your health. If you cure your rads, you ruin the build! (will have to get the rads all over again) Bring Nick Valentine: Even if you are running the Lone Wanderer perk and prefer playing solo, do not do it for this DLC. Leave your perk behind and bring Nick. The amount of unique dialogue, lore, and emotional depth he adds to DiMA’s story is absolutely incredible and completely changes the experience. this was a 10/10 dlc

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Very good DLC for Fallout 4, felt like a whole new game seamlessly implemented into the base game. Starting the quest I literally had no idea it was the DLC, but boy did it keep me busy. It offers a lot of morally gray decision making and what seems like the right choice might not be. There's also a variety of endings, which is well worth the price, though if you're unsure you can always wait for sales.

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My favorite Fallout 4 DLC and it's not even close. By freak accident Bethesda got actually good writers for this one. P.S I'd argue the marine armor is worth going through the mobile ad tower defense puzzles, solely for the drip that almost rivals the New Vegas Riot Gear.

👎 Bad

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Rehash of Point Lookout, and the best quest in the DLC is a ripoff of [url=https://www.nexusmods.com/newvegas/mods/50146] Autumn Leaves

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Good, you're across the gap. Do you see that green beam of light?

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too hard it is like the mobile ads

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Fallout 4 Far Harbor

Fallout 4 Far Harbor

¥ 1,706
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日本語UI対応
開発元Bethesda Game Studios
発売日2016年5月18日
日本語レビューレビュー不足 (0%)
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