Dont listen to the thing where it says its bugged. i played it and it works great nothing is bugged at all.
Fallout 4 Vault-Tec Workshop - レビュー・評価・同時接続数
📖 概要
Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen.
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
pre-war objects, cool and shiny
👎 Bad
It's only good relative to the other stupid base building dlc. You get to build a vault! That's cool, bigass building area. And the game has a pretend quest! Be a ♥♥♥♥, or not. That's almost depth! You might pull a migraine thinking that hard. It is funny being nice tho, and hearing the overseer's reaction. Careful with snapping the pieces. clear everything first otherwise you'll have pixel off snapping issues that are really annoying. The preset blocks aren't aligned. So build from the start first, I guess. Classic Fallout's vault door returns too, unless thats some other dlc. who knows. NPC path finding is nonexistant in it tho for some reason. There might be a counterargument that a mod lets you place vault pieces too. I guess man. That applies to everything. Base building was one of the popular mods for new vegas afterall. Thats why bethesda introduced it. But hey. Base building would suit the Elder Scrolls series alot more, tho. Specially if they really lean into that radiant ai system, which they have been gutting. They shoulda added it to the autism edition. If you disagree, I will destroy you!
One of the worst DLCs in all of gaming history. This is an absolute disaster at the highest level. I'm glad I never have to play this ♥♥♥♥ again.
Literally gave me a seizure with parts constantly flashing at 75 times per second between RED and GREEN, basically impossible to place any parts, requiring micron precision. There is a reason the Promo Image shows an open sided vault, because the interns who had to make the promo pictures all kept quitting after spending hours trying to place 2 parts. E.g. Parts like the "Atrium end pieces" are not actually end pieces, they are mid pieces which make snapping parts to them to make end pieces impossible, so you are left with giant holes in the walls. Far too many fully built pieces, which should be broken into minute detail. E.g There should be no corner section, but instead break it down into a corner roof, corner floor, corner corner, and corner walls.
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