easily the best dlc
Cities: Skylines - Industries - レビュー・評価・同時接続数
📖 概要
layers can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods.
⭐ 日本語レビュー(0件)
💬 共感が多いレビュー
👍 Good
👎 Bad
This DLC is a great idea, but one that is poorly executed. Yes, you can earn quite a bit of income from the various industries and unique factories available. But the downside is that it does not integrate into the base game at all -- other than generating lots of traffic. It's more like a mini-game that requires more attention than it's worth considering the challenges it presents. Most of which is caused by the lack of control over import/export and supply chain. I liked the idea when I read about it. But knowing what I know now, I might not have purchased this one.
An Industry focused DLC without logistics is worthless! Industries in the normal game always had massive problems with traffic congestion, and an Industry focused DLC would have been perfect to address that. Among the obvious ideas for this: Pipelines. Buildings with direct rail connections. Factories with different exits for incoming and outgoing wares. Actual control of the logistics. Industries has none of that. The buildings in this DLC just keep spamming nigh infinite amounts of trucks that will soon block your roads, your highways and your roundabouts. To top that off, there are next to no granular controls over anything, and so your production buildings and warehouses will export basic resources needed by the processing buildings right next to them, while the cargo rail station that's built for exports will also import things for entirely unrelated buildings somewhere else and clog your roads with even more trucks. Not just that, but deliveries also follow next to no logic. Most processing buildings go through their stored resources within seconds which means there needs to be either a warehouse close-by or a truck on its way even before the resource is half gone. But what happens is that (as far as I understood - this game explains NOTHING by itself) a processing building runs out of resources and "orders" a delivery from a supplier, with no consideration of accessibility or delivery times. Result: Dozens of processing buildings starved for resources waiting for some delivery truck from god knows where while the silo right next to it exports its contents to "Los Vegas". And you did read that right: Deliveries of "Industries" buildings don't care about accessibility. I had an entire block of farms completely stop all deliveries because they tried to deliver to a far away silo without road access, which meant their delivery trucks spawned and despawned immediatedly, repeating forever. That is how well thought out this DLC is. And, somewhat related but also telling, "Industries" buildings pretend to need workers, but actually work perfectly fine if those workers can't find a way there. I tried all sorts of insane constructs to play around the limitations: Industry areas with mixed processing/production buildings, separated production and processing areas, areas that are just one single continuous road with no intersections and no outside connection save for a cargo rail station - none of it helped. It was all either massive traffic congestion problems or buildings getting starved for resources - or both. What's ridiculous though is also how incredibly easy this DLC is. Even with clogged roads and barely moving traffic, my ♥♥♥♥♥♥♥♥♥♥♥ of an agricultural area made 20k in weekly income. Together with the equally ♥♥♥♥♥♥♥♥♥♥♥♥♥ forestry area I made more money with this city in a few hours than with any of my other cities ever before. There are more problems I have with this DLC and I was going to write up a summary of the good and the bad, but after wasting hours on a city I made exclusively for the industries part and ending up with some industry areas that simply don't work because of the horrible AI and nonexistent logistics, it's all overshadowed by that and the frustration. In short, the good parts are just the fact that Industries' huge factories and farms look better than the tiny vanilla ones.
While it sounds good on paper, and having owned most of the DLC's, I honestly cannot recommend this one. The idea is cool, it sounds neat, but the reality is it adds very little if nothing to the game for various reason. Much like geological resources in the base game never really added anything worth thinking about, adding these industries likewise does nothing to impact your city one way or the other. The city doesn't NEED anything your industies make here. And because of that, the entire premise of this falls flat. Your now just building farms because... they look like farms. And that's where it loses me. I spent 15 minutes on it, enough to get an industry zone to level 3, admitedly not very deep, but I had no interest in pursuing this anymore. Why bother. My citizens could care less if they had flour or grain or whatnot. That part of the balance is what is entirely missing here. They NEED water. They NEED electricity. They NEED good traffic patterns. They NEED education and transportation... But these industries? They, the growth of the city, doesn't NEED anything this stuff adds. Just like it doesn't need the original base game resources (which again I found to be a totally wasted opportunity). Force the game to require food and cattle and steak and whatnot to grow... NOW you have a real concept here. But until then... it's pointless buildings.
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