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Honeycomb: The World Beyond - 日本語レビュー0件・全言語レビュー18件・評価・同時接続数

⭐ 日本語レビュー(0件)

まだ日本語レビューがありません
平均実績解除率
23%

🌐 すべての言語レビュー(18件)

83%
非常に好評
👍 好評 15 (83%) 👎 不評 3 (17%)

言語別の評価(タップで共感レビューへ)

💬 共感が多いレビュー

🇺🇸 英語の評価 ほぼ好評 (76%) · 33件

👍 Good

投稿日
総プレイ時間 2時間

Ive only been able to play for a couple hours so far, but I like it! If you are a survival game veteran, the tutorial is frustrating, but the mechanics seem pretty strong and i like the aesthetics a lot. It seems like they;re going to be looking into some QOL features, but what they have right now is more extensive than a lot of games out right now. If you dislike a the hud, most of the elements are able to be adjusted. The VA is great, though I will say her lines proc a little too often for my tastes. I've always found it a bit excessive to have voice lines proc for materials you've already collected before- like... yes. I am aware I collected that rock. I have done it 100 times by now, I don't need to be reminded. the animals are very cute, I love that you interact with them in various ways. The world is very cute. So yeah, I recommend it.

投稿日
総プレイ時間 3時間

Very cozy survival game. Over all a really solid game. I however think 30 dollars is a tad high 20 would be a nice starting point. Whats good: Thee game looks amazing! It for sure scratching that survival exploration itch and the map is huge so there are many things to do. The fact you can build a fairly sized base really early is a nice touch. The animals react to how you move and copy you which is really neat to see as well. Crafting from storage is always a nice touch I can alwways respect and the passing time where ever is nice too. The bad: At the start they set you up with water fairly easy but my god the food is just annoying. a lot of the time I feel like im just running for food. You get farming later but its so dang slow. The main food source is only 4 out of maybe 50 for hunger.. Just annoying needs to be tweaked. There is also a joke of a character customization its just the hair. The hover board is cool but man does it die fast one tiny cliff and poof its gone. I dont love how the bases Just kinda float. there should be at least beams coming down to make it look like its not floating. Summary: Its a good game. price is decently fair but a tad high for its current state. Dont exspect a well polished game. They need work on many areas but its playable and still cozy and fun. If you have nothing to play id snag this up. If the devs keep working on it then this could be a great game.

投稿日
総プレイ時間 6時間

I have been playing for a few hours now and I have to say, I am quite enjoying the experience! Much like Subnautica and No Man's Sky, the scanning and utilizing of the environment is huge, but with Honeycomb, its takes more of a scientist's perspective rather than a survivor's or scavenger's. Theres lots to do and there are a few modes to play from. From a balanced story and gameplay to a customizeble mode. There are many things to explore if you are someone like me who gets distracted from the main quests easily and just tends to wander the landscape. I Absolutely love the map designs as they change while you build, adding your own creations into the scenery rather than just icons on a map. The voice acting is fun, the ambience is wonderful and overall I enjoy the world the creators have built. My only issue so far are a few bugs here and there but the creators have made a community board for those who want to report them and keep in contact with the devs. I hope that this game can become something even more wonderful as the community grows. I'm really looking forward to it! 9/10

👎 Bad

投稿日
総プレイ時間 4時間

Imagine Starfield, but walking around a planet with a scanner and building outposts is the entire game. Imagine Subnautica, but even more linear and without an ocean to explore. It feels like weird mish-mash of ideas with no clear design intent beyond "insert_title had that". For example, there's half a dozen metals you build stuff with. In Starfield, you gotta travel around multiple planets/systems to get your hands on all of them. In Subnautica, it likewise serves to encourage exploration of different biomes. Here, all the resources are located within dedicated POIs and respawn quickly, so if you want more silver you crawl into the same cave again and again. So what's the point? Or another example, how do you make a survival game? By adding a ton of dangerous conditions from bleeding to sprained leg. How do you keep such a game casual at the same time? By making said conditions disappear on their own an hour later, which the game conveniently lets you skip while you're crafting something. It's just awkward to play. Even a few planters require spamming a ton of water pumps around your base, meanwhile a single wind turbine will cover your power needs foreverish. The plants take 5 business days to grow, and barely fill your hunger bar. It's actually somehow better to keep harvesting wild plants around your base instead, as they respawn all the time and you get them with the least amount of busywork. Soon enough you get a hover board, but it's equally awkward to traverse the jungle with it, limiting its use to moving along the shallow river. Sure, I never got around to grafting one tree onto another and maybe getting something cool out of it, but a game that handholds you throughout the experience to the point it tells you where your base needs to be... I just can't bring myself to treat it like a sandbox. Long story short, it wants to sit on two chairs, only to clumsily fall to the floor. For a world to live in, it's too rigid and linear. And for an adventure to go on, there's just nothing going on here beside "here's a cute animal that jumps when you jump".

投稿日
総プレイ時間 5時間

Planet Crafter vomits in this game's face Pros: #1. The game is pretty #2. The animals are cute Cons: #1. The game has 'game settings' which you can set when you create the world, but nothing after the game begins, which means you're completely unable to change the hunger/thirst/stamina/lootdrop/etc. of the game after that initial selection ever again. #2. No 'dual keybindings' (which is a big issue in a game like this) #3. The game has crafting from storage, but only when you are INSIDE your actual building, not outside, which means anytime that you want to expand your base or build any power/water/etc. buildings then you have to go to your storage and get the resources from it before you can build. #4. No 'store similar' button #5. No 'mute audio when focus lost' option #6. The game falls into the same trap which Starfield did, which is that the game forces you to basically always have your 'scanner' enabled, which means for 90% of the game you're going to have a blue piss-filter and blue vignette on your screen, due to the scanner being enabled constantly. The dev could easily have made this effect removable. #7. New blueprints are unlocked when completing certain steps, and if you don't complete those steps, then you'll never unlock that blueprint. One example which I had is where the game requires you to go to sleep in a bed, but you can disable sleep completely in the game settings, so why would you ever build a bed, or go to sleep? Well then you'll never unlock that next blueprint I guess... #8. Animals are glitchy, and they teleport in-and-out of existence randomly #9. The game only has a single manual save slot #10. Many of the game's menus are missing tooltips, so if you are looking at a storage container, then it won't show any tooltip on an item, but if you exit and then open your own inventory, then it shows the tooltip over there. #11. The game arbitrarily limits the amount of items you can craft at a time (sometimes it's 1, or 5, or 10), so you have to click craft and then wait for the crafting period 10 times, if you want to craft some items 10 times. #12. The game is missing many tooltips, like what does "Draw Resources" mean? and "River Force"? #13. There's zero info regarding what actually changes between the 3 different difficulty options (Scientist, Survivalist and Space Hell). #14. The storages a limited to 100kg, which isn't a lot. In 4hours of gameplay, I already filled up 4 storages, which means after 20hours you'll have 20 full storages, etc. and since you can't label your storages, this means you'll have an entire room, or multiple rooms, full of storage containers. #15. The tutorial is bad #16. There's a few places in the game I've seen where the trees aren't even attached to the ground #17. The game has a non-sensical timer on all plants which makes it so that plant fruits that are on the ground will disappear after a short period (even when you've disabled food decay), and even the fruits still on the plants also disappear after a short period, which means all of the plants in the game are on a perpetual cycle of never letting you actually collect more than just 1 or 2 of the fruits per plant (and sometimes the plant won't have any fruit on it, or on the ground either, even if you've never touched the plant) #18. Terrible hitboxes on buildings and certain environments #19. 3 crashes in the first few hours of the game #20. When attempting to build something, you aren't given any information regarding WHY you can't place an object #21. The publisher of this game is Snail Games, which is a scum publisher with a history of abandoning games and screwing customers #22. The game is for sale in places that commit crimes against humanity, like Izrael and Ruzzia. Considering that "Planet Crafter" was created by just 2 people, it's just shocking how many issues there are with this game... now, it's issues that the devs can certainly fix in time, like especially #1, #2, #3, #6 and #9... if those 5 issues were fixed then I would have been able to recommend this game, even with all the other dozen or more issues that it has, but as it stands, the game just isn't fun and you're far better off spending your money on Planet Crafter or Subnautica or Satisfactory. My first 4hours with the game (I'll update my review as I play more of the game): https://www.youtube.com/watch?v=4hjtnfTEghg&t=13688s

投稿日
総プレイ時間 1時間

First 3 minutes into the game, crash. Haven't had a game crash since early 2000's. Ok start again, crash. Crash. Then it starts up in TSR mode and was previously on FSR. NOW it's stable, no crash. Ok lesson learned. Beginning tutorial is a joke. Tells you to find titanium with no marker. I wonder around and around without the ability to craft food or drink, fell 3 times in the dark, breaks your ankle so you can't sprint. Now I'm walking so slowly and into a pack of wolves with no way to defend myself all the while NO titanium to complete the first task. I'm not about hand holding but that's totally stupid. $25 to get annoyed and stressed out? Yea no thanks, refunded, will never touch anything from these people again. Oh and even with FSR off, god forbid I try clicking anything in the menu, guess what, kicks you out to Windows. Given all the games I play and my PC specs I've never had such a horrible experience before. Ever!

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現在の状態取得: 2026/09/10 16:59最新更新: Changelist #38743326(13 hours ago)

Packages

Package IDNamePriceApps
532486Honeycomb1510440

Configuration

Install Directory Honeycomb
# OS Executable Arguments
0 windows Honeycomb.exe

Depots

Branch Build ID Last Updated
public 25203521 9 September 2026 - 10:41:11 UTC
compatibility 25218238 9 September 2026 - 21:51:56 UTC
Depot ID Branch Size Download Manifest
1510441 public 7297937217 (6.80 GiB) 6690366064 (6.23 GiB) 11856991047261177
1510441 compatibility 8524698110 (7.94 GiB) 7123001840 (6.63 GiB) 4444575475131806249

情報取得: 2026/09/10 16:59

Metadata

TypeGame
Changelist38748327
Public Build ID25203521
Public Last Updated9 September 2026 - 10:41:11 UTC
Release Statereleased
OSwindows
Controllerfull

Cloud Saves

Quota953.7 MiB
Max Files5000
Changelist #3874332613 hours ago9 September 2026 - 23:51:36 UTC
Depots

Depots

compatibility Branch

Property Before After
Build ID 25207860 25218238

Depot 1510441 (compatibility)

Property Before After
Manifest 3343905231691157626 4444575475131806249
Size 8524681726 (7.94 GiB) 8524698110 (7.94 GiB) (+16.00 KiB)
Download 7122748304 (6.63 GiB) 7123001840 (6.63 GiB) (+247.59 KiB)
Changelist #3873184421 hours ago9 September 2026 - 15:54:29 UTC
Depots

Depots

public Branch

Property Before After
Build ID 25189741 25203521

compatibility Branch

Property Before After
Build ID 25207860
Description Troubleshooting branch for solving hardware compatibility issues.

Depot 1510441

Property Before After
Manifest 1891184731516523497 11856991047261177
Size 7297936705 (6.80 GiB) 7297937217 (6.80 GiB) (+512 B)
Download 6690353408 (6.23 GiB) 6690366064 (6.23 GiB) (+12.36 KiB)
Changelist #387200421 day ago9 September 2026 - 07:57:03 UTC
Packages

Packages

package list

Property Before After
Package ID 532486

📰 最新ニュース

💻 スペック情報

最低
  • OS: Windows 10 or later versions, 64-bit
  • プロセッサー: AMD Ryzen 5 3600
  • メモリー: 8 GB RAM
  • グラフィック: RX 6500 8GB | NVIDIA GTX 1660 or equivalent performance & VRAM
  • DirectX: Version 11
  • ストレージ: 40 GB の空き容量
  • 追記事項: SATA SSD
推奨
  • OS: Windows 11 or later versions, 64-bit
  • プロセッサー: Intel i5 9600k | AMD Ryzen 5 5600x
  • メモリー: 16 GB RAM
  • グラフィック: 8GBs VRAM | NVIDIA RTX-2070 | AMD Radeon RX 6700
  • DirectX: Version 12
  • ストレージ: 40 GB の空き容量
  • 追記事項: NVME SSD

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Honeycomb: The World Beyond

Honeycomb: The World Beyond

『Honeycomb: The World Beyond』は、未知の惑星Sota7を舞台としたSFサバイバルアドベンチャー。基地の建設やツールのクラフトで過酷な環境に適応しよう。多様なバイオームを探索し、生物工学を駆使して謎を解き明かし、人類の未来を確保せよ。

-47% ¥ 5,985 ¥ 3,197
Steamで詳細を見る
日本語UI対応
開発元Frozen Way
パブリッシャーSnail Games USA
発売日2026年9月8日
発売ステータス発売中
日本語レビューレビュー不足 (0%)
全体評価非常に好評 (83%)
Steam同接446
コントローラーフルサポート
対応OSWindows
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対応言語
英語*, フランス語, イタリア語, ドイツ語, スペイン語 - スペイン, 韓国語, ポーランド語*, ポルトガル語-ブラジル, 中国語(簡体字), 中国語(繁体字), ウクライナ語, 日本語, ロシア語
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