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Darkest Dungeon® II - 日本語レビュー1件・全言語レビュー25,633件・評価・同時接続数

⭐ 日本語レビュー(1件)

100%
レビュー不足
👍 好評 1 (100%) 👎 不評 0 (0%)
平均実績解除率
20%

🌐 すべての言語レビュー(25,633件)

75%
ほぼ好評
👍 好評 19,236 (75%) 👎 不評 6,397 (25%)

言語別の評価(タップで共感レビューへ)

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🇺🇸 英語の評価 ほぼ好評 (76%) · 13,029件

👍 Good

投稿日
総プレイ時間 620時間

It lacks the charm of the first one with its persistent home base aspect, while solving the first one's problem with a party wipe of your best characters snowballing into the run being a lost cause. I want the charm and continuity of the first one back and hope they try other ideas for how to solve the maintainability problem. But this has been a worthwhile sequel in terms of pure gameplay, even if I'm not a fan of the meta structure.

投稿日
総プレイ時間 214時間

DD2 is a game in a bit of a catch 22 situation imo. Its connection to the first game serves it plot-wise, but as a game to be played, expectations set by its predecessor have severely harmed it, and the ways in which it diverges are not easy to portray in trailers and screenshots. I would *highly* recommend watching a proper, updated review video so you can determine for yourself if this is your kind of game, regardless of your opinion on DD1. In fact, at least for me, it's hard to define much as objectively better or worse between either game, so I'm going to list off differences instead of pros and cons. 1. Like DD1, the atmosphere and aesthetic is phenomenal, and its transition to mostly 3d is remarkably seamless, the animations for which are all truly superb and incredibly satisfying. It's much more cinematic than its predecessor, with a heavier focus on story both in its main plot and for its characters, which are less like dd1's template-people and more like characters with classes, each of which has their own little story you get to play through, and can play very differently depending on which class you choose for them. Personally, I struggled to attach myself to the more player-made characters of the first game, so I very much enjoyed these more fleshed out personalities and found it easier to get sucked into the game's world. If this game's vibe seems like your thing, I cannot stress enough how well done it is. 2. Whether or not DD2 is more or less replayable than dd1 for you depends on taste. I got far more hours out of DD2's heavier rng and secondary mode, Kingdoms, but if you're not a fan of Kingdom's-type gameplay, or enjoy less randomness, you may have the opposite opinion. Likewise, though DD2 has less characters than DD1, each one has five different classes, some of which wildly alter their playstyles. Whether that's a worthwhile trade is up to you. 3. Speaking of RNG, that's probably the biggest point of contention for this game. In DD1, I felt that not looking things up enriched the experience, however punishing, but DD2 reaaally doesn't support that kind of behavior unless you're a glutton for starting over. There are main bosses that can and will wipe the floor with parties that aren't ready for their mechanics, and getting to them takes much, much longer than in DD1, as DD2 focuses more on richer—but far longer—campaigns instead of quicker treks into a myriad of levels, which can potentially feel very rewarding, but going through a 40+ minute campaign just to get demolished because of a streak of unpreventable bad RNG or a boss mechanic you hadn't googled prior simply feels bad for most, not challenging. Once you get familiar with things, properly accounting for the game's challenges and curveballs can be super rewarding, but even then and with lessened difficulty options ticked, you can still get wiped for reasons completely outside your control or foresight. If you think you'd enjoy the game if only the RNG was less punishing, mods are natively supported and as easy as clicking the ones you want. 4. Enemies. Overall, though variety can lack a bit, their individuals abilities are much more unique than in DD1 and often play off each other, demanding you adapt to different encounters. Unfortunately, not unlike the Warrens of DD1, encountering these synergistic enemies with the wrong party (which is very likely if you're new) can be incredibly punishing. I personally found quite a few more DD2 enemies to be outright annoying than in DD1, but at least their smackdown is more entertaining to watch with their great animations. A lot this probably comes off as negative, but I only say as much as a warning because most of the bad reviews seem to come from (understandably) misplaced expectations, so I must sign this off with another recommendation to watch a video review and come to your own conclusion. I adore this game, but it definitely wasn't meant to appeal to everyone.

投稿日
総プレイ時間 35時間

most negative reviews come from people expecting the original game. This game is drastically different from the original, so be aware before buy. it changes and reworks a ton of mechanics from the original creating a completely new flavor of darkest dungeon. I personally found this one to be not as good as the original, but still very fun.

👎 Bad

投稿日
総プレイ時間 22時間

I never really leave reviews, but I really liked the first Darkest Dungeon and its core mechanics so here goes. I wrote this as I went along the hours I spent playing the game. Bad: - The game is now a Slay the Spire kind of game. - The game now only has 'expeditions' instead of dungeons. On the surface these are 'just' (very) long dungeons, but in reality these are vastly different. There is no more item collection because all your items are gone after an expedition, overall progression is not tied to characters levelling up, gaining skills or improved stats, like in the original, but by buying non-sense effects or a chance that a certain character-specific item may appear during one of these expeditions or by spending 'mastery points' for skill upgrades that are sometimes barely an upgrade. There is no way to navigate the expedition when locked into a course so you miss everything that is not on that chosen path, which is a problem because certain encounters can end your expedition, even early on, there are no interactable objects anymore for benefits, except for those found in the 'rooms' (or locations), which only comes down to having the right guy in your party for the right benefit, which, mind you, are found at random so there is no real preparation you can do. - There is no more party or roster building that the original had. This aspect was a great tool then to mitigate some of the randomness of the game and it allowed the player to have unusual or cheesy parties. Now you may only have one of each type of hero, which are not all unlocked right away too. - Overall combat design is much more tedious than the original. Lots of enemies now cause a bleed or blight, or some seemingly random negative effect just to make it more tedious for you. Also healing skills of your characters are now locked until a character falls below a certain percentage and often have one or two round cooldowns for some dumb reason. The strength of the first game was an increasing difficulty in enemy complexity as well, which also means that the encounters are simpler on lower levels and more difficult and complex on higher levels. Very effective design choice, but that is not present here; they just throw everything at you. You own heroes also feel handicapped it seems, which, from my perspective just makes things unnecessarily tedious (now you have to rely on the 'Combo' effect a lot or you have to combine extra damage effects to be effective). They also simplified some character and ability stats, like removing the Dodge and Accuracy stats, but instead giving some, seemingly random, abilities a buff for 50% or 75% dodge chance or apply a negative effect to blind, which makes the fights even more hit or miss (which is also used by enemies of course). It is very difficult now to evaluate what value certain abilities, items and choices have because combat now relies so much on these effects. - As I said before, encounters are so slow now. I feel I had to mention it again. It was only until I used the 'Meat Grinder' party (Occultist / Jester / Highwayman / Leper) that encounters would 'feel' fast enough. - Instead of moving through a dungeon you now move around in a stagecoach, but this only really seems to serve a narrative purpose, not a gameplay one, except, by being another thing you can buy items for that are very difficult to measure and evaluate and another thing that can go wrong (wheels can break for instance). - Either you, randomly, get the items that make you win, or you just keep losing. - Now the game is some relationship simulator??? The problem with this system, I feel, is that it is completely random, while the effects can make or break an expedition, for instance two characters can become suspicious of each other, which adds negative effect every time you use a certain ability. This is highly impactful because the negative effect may simply be strong or because that one ability is integral to the character's function in your party. - Some character progression is now also locked with these randomly found shrines; these give new abilities. Sometimes this just provides some background information, but other times it gives you these horrible terrible gimmick encounters that take way too long. - Combat items must now be equipped by one character. This means you cannot bandage or use blight cure with just any character, which would be really useful since basically all enemies now apply a wide variety of different effects. - What is also terrible is that most positive effects now last a number of uses as well, instead of turns. The effect is almost always used up within one round, making it very difficult to measure the real benefit. - Enemies also seem to care much less where they are on their side. In the original game it was an effective strategy to pull ranged enemies in close (for most of them), because they may not have powerful abilities when they are in the first position. In this game they can still be a real pain even if you drag them into a position that would appear to be disadvantageous for them. - There are also no more items or effects that improve the chance to inflict a certain effect, like moving or stunning an enemy, making these effects even more hit or miss (an enemy may have a high resistance to bleeding, but there is no way to do this, unless you find 'the item'). - The game introduces 'Paths' which are meant a variant on a character's abilities, gaining some extra effects and synergies, but a lot of the times these paths don't make any sense, unless you have 'the item', which again are random, to make it work. Sometimes the path's effects even synergize with one of the character's abilities that are not even learned yet, so a lot of the time I am thinking to myself: "what is this supposed to do????". Good: - The graphical style is still pretty good and very much like the original. The world and enemy (visual) designs do feel very Darkest Dungeon. I could not get myself to complete this game.

投稿日
総プレイ時間 7時間

They should have just stuck with the formula from the first game. While the concept here is more rogue-like, it loses a ton of what made the first DD great. I don't recommend it for fans of the first game. It's just far too different.

投稿日
総プレイ時間 117時間

Feels like a downgrade from the original. No home base, no roster of heroes to raise, and most noticeably, no overall campaign that made this game feel fun. It's been boiled down to your average 'Isaac' roguelite mechanics with some boring meta progression.

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2026年7月第2週(7/13 〜 7/19)

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現在の状態取得: 2026/07/26 16:50最新更新: Changelist #37220232(12 days ago)

Downloadable Content

AppIDNameRelease DateLast UpdateBuild ID
Darkest Dungeon® II: The Binding Blade3 hours ago
Darkest Dungeon® II: Inhuman Bondage3 hours ago
Darkest Dungeon® II: Infernal Supporter Pack3 hours ago
Darkest Dungeon® II: Hero Origin Pack3 hours ago

Packages

Package IDNamePriceApps
699070Darkest Dungeon® II1940340

Configuration

Install Directory Darkest Dungeon® II
# OS Executable Arguments
0 windows Darkest Dungeon II.exe
2 windows Darkest Dungeon II.exe -allowEditorPrefs

Depots

Branch Build ID Last Updated
public 22999602 28 April 2026 - 20:51:58 UTC
coming_in_hot 22999602 28 April 2026 - 20:51:20 UTC
Depot ID Branch Size Download Manifest
1940341 public 6055044601 (5.64 GiB) 5052409728 (4.71 GiB) 2804281716747385054
1940341 coming_in_hot 6055044601 (5.64 GiB) 5052409728 (4.71 GiB) 2804281716747385054
1940342 public 6119888330 (5.70 GiB) 5071638576 (4.72 GiB) 6921223231235814305
1940342 coming_in_hot 6119888330 (5.70 GiB) 5071638576 (4.72 GiB) 6921223231235814305
2598510 public 235588639 (224.7 MiB) 190852720 (182.0 MiB) 3821771715023000420
2598510 coming_in_hot 235588639 (224.7 MiB) 190852720 (182.0 MiB) 3821771715023000420
2598511 public 235584776 (224.7 MiB) 190873712 (182.0 MiB) 4484400011110533877
2598511 coming_in_hot 235584776 (224.7 MiB) 190873712 (182.0 MiB) 4484400011110533877

情報取得: 2026/07/26 16:50

Metadata

TypeGame
Changelist37535198
Public Build ID22999602
Public Last Updated28 April 2026 - 20:51:58 UTC
Release Statereleased
OSwindows,macos
Controllerfull
Metacritic81

Cloud Saves

Quota95.4 MiB
Max Files10000

Related Apps

AppIDNameRelationType
Darkest Dungeon® II: The Binding BladeDLCDLC
Darkest Dungeon® II: Inhuman BondageDLCDLC
Darkest Dungeon® II: Infernal Supporter PackDLCDLC
Darkest Dungeon® II: Hero Origin PackDLCDLC
Changelist #3722023212 days ago13 July 2026 - 15:49:54 UTC

Packages

package list

Property Before After
Package ID 699070

DLC Details

DLC 2598510

Property Before After
Type dlc DLC
release_date Dec 11, 2023

DLC 3205310

Property Before After
Type dlc DLC
release_date Jan 27, 2025

DLC 3591040

Property Before After
Type dlc DLC
release_date Apr 14, 2025

DLC 3715610

Property Before After
Type dlc DLC
release_date Jun 26, 2025
Changelist #3720362213 days ago12 July 2026 - 23:53:34 UTC
DLC Details

DLC Details

DLC 2598510

Property Before After
Type DLC dlc
release_date Dec 11, 2023

DLC 3205310

Property Before After
Type DLC dlc
release_date Jan 27, 2025

DLC 3591040

Property Before After
Type DLC dlc
release_date Apr 14, 2025

DLC 3715610

Property Before After
Type DLC dlc
release_date Jun 26, 2025
Changelist #3711275117 days ago9 July 2026 - 07:49:26 UTC

Packages

package list

Property Before After
Package ID 699070

DLC Details

DLC 2598510

Property Before After
Type dlc DLC
release_date Dec 11, 2023

DLC 3205310

Property Before After
Type dlc DLC
release_date Jan 27, 2025

DLC 3591040

Property Before After
Type dlc DLC
release_date Apr 14, 2025

DLC 3715610

Property Before After
Type dlc DLC
release_date Jun 26, 2025

📰 最新ニュース

💻 スペック情報

最低
  • 64 ビットプロセッサとオペレーティングシステムが必要です
  • OS: Windows 10
  • プロセッサー: AMD Athlon X4 | Intel Core i5 4460
  • メモリー: 8 GB RAM
  • グラフィック: Nvidia GTX 950 | AMD R7 370
  • ストレージ: 6 GB の空き容量
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  • 64 ビットプロセッサとオペレーティングシステムが必要です
  • OS: Windows 10
  • プロセッサー: i7 6700k
  • メモリー: 16 GB RAM
  • ストレージ: 6 GB の空き容量

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Darkest Dungeon® II

Darkest Dungeon® II

Darkest Dungeon II は、呪われた者たちによるローグライクなロードトリップゲームです。パーティを組み、駅馬車の装備を固め、荒廃した土地を旅し、最後の力を振り絞って黙示録を阻止せんがために旅立ちます。しかし、最大の危険は、内部から生じやも...

-69% ¥ 4,600 ¥ 1,426
Steamで詳細を見る
日本語UI対応
開発元Red Hook Studios
発売日2023年5月8日
発売ステータス発売中
日本語レビューレビュー不足 (100%)
全体評価ほぼ好評 (75%)
Metacritic81
Steam同接934 +2% (7d)
コントローラーフルサポート
対応OSWindows / Mac
ジャンルインディー, RPG, ストラテジー
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