I had to get the best boy but it's clearly pricey at a discount it's still a bit pricey for the few things in the pack and i would like more from a 30$ pack like the ones we had before with all kind of stuff in them, but i still like it and want to support Bethesda for the work they continue to do to make FO76 better and better!
Fallout 76 - Deathclaw Pet Bundle - 日本語レビュー0件・全言語レビュー32件・評価・同時接続数
⭐ 日本語レビュー(0件)
🌐 すべての言語レビュー(32件)
言語別の評価(タップで共感レビューへ)
💬 共感が多いレビュー
👍 Good
This is a really cool camp item. Is it worth 30 dollars? ♥♥♥♥♥♥♥♥ no. In the game there is a perk called "Animal Friend." What this perk allows you to do is tame a wild deathclaw and send it back to your camp. This can take a long time, as the spawn for a tamable Deathclaw is shared with every other random map event that exists, and It won't behave like a normal pet- it doesn't bring you items, you can't interact with it, but it can spawn as Glowing, Legendary, and even Albino variants. It's also about 30% larger than the one you get from this pack and has more pronounced dorsal spikes, which is interesting, though I'm pretty sure that's just so the pet version will fit inside the cage. Now, being a feature in a Bethesda game, a wild tamed deathclaw is prone to numerous bugs, including despawning, dying to fall damage because it spawned 100 feet in the air above your C.A.M.P., getting stuck in your C.A.M.P.'s geometry, becoming scorched when scorchbeasts fly overhead, and several other issues. Other players can also grief tamed deathclaws, although turning on Pacifist mode will prevent other players from harming it. All in all, if you want a simple, slightly smaller Deathclaw without the tedium of finding one in the wild that actually functions like a real pet (i.e. brings you items, can be pet, has a location it goes to sleep, etc.) this pack offers that. My advice would be to at least try the animal friend version first, and if you decide it's not good enough (or you just want two deathclaws in your camp like me) THEN buy this overpriced nonsense.
If you want to support the game and you’ve always wanted a pet deathclaw here it is.
👎 Bad
At $30, there was no way I was going to buy this. At $18 I caved. While I will keep my Deathclaw named Fluffy and pet him every day, I agree with the points made in other reviews. As a long coveted pet, this should have been obtainable in game instead of by purchased DLC (especially at $30 this is just greedy). It's neat you get the additions that go with the pet, but for this price it would have been nice of them to throw 1000 atoms in at least. Full price is 100% NOT worth it. $18 is painful if you're weak. Overall this is underwhelming and shouldn't be sold as a DLC.
TODD CAPTURED ME, I'M AT THE BETHESDA HQ BASEMENT WITH MY PHONE AT 3%. HE TOLD ME THAT I HAVE TO BUY EVERY FALLOUT SLOP. SEND HELP
I'm a Fallout 76 addict. I have thousands of hours, across multiple platforms, and have spent a minimum of $500 USD on the game over the years, not counting my Fallout 1st subscription ($100 yearly by itself). I bought this bundle (on a steep discount) so I could tell you about all of the features that Todd Howard (Bethesda's studio head) has been pimping over the past couple years, and how they're all broken. Scroll to the end for a review of the Deathclaw pet. Skyline Valley & Burning Springs represent the only two map expansions in Fallout 76 to date. These zones are notorious for having some of the buggiest, most broken quest chains in the game, with progress-blocking bugs occurring with insane frequency. The Head Hunts (introduced in Burning Springs) are still bugged. There's a bug preventing one of the bosses from spawning, rendering two high-level challenges incompletable. You can also start them infinitely, without paying the 5000 caps per Hunt, by exploiting a very simple bug. The Abraxodyne Caches, needed for another high-level challenge, are also bugged. Expeditions suck. The Pitt and Atlantic City are barren maps, each housing only a single important location, existing solely to provide a place to do Expeditions, which are just glorified Daily Ops. Both 'out of map expansions' could have just been added to the Daily Ops roster. The added bonus there would've been giving us new reasons to do Ops (Ops are stale, and could use the refresh), and giving us a path to unlocking featured cosmetics that isn't the god-awful-expensive ticket system. Most of the good stuff takes hundreds of tickets to buy, and each Expedition only gives you a max of 15, meaning you'll only be relentlessly spamming the easiest Expeditions for just enough tickets to get what you really want, then forgetting the feature exists. Oh, and the two easiest/shortest Expeditions are currently bugged, with potential progress-blockers frequently arising in both. Fishing sucks. I love fishing mini games, and I hate this fishing. The game starts out insanely hard, and only gets easier as you unlock better parts for your rod, which requires you to catch hundreds of fish with your actively terrible rod first, chasing incremental upgrades until the very end - when the game becomes a tolerable bore, instead of actively disdainful of your free time. The unlocks from fishing are likewise mediocre, mostly just providing you with a handful of additional cosmetics for your rod, or fishing displays. There's a Burning Springs challenge that will task you with catching ~900 fish in Burning Springs, and which rewards you with... 5 pieces of bait. The Local Legends you will catch are just recolors of lesser fish, making them less appealing to display than the (far more common) Glowing and Storm fish you will catch in droves. You'll likely engage with fishing once a month, to catch the featured monthly axolotl or seasonal fish, and (so far) the axolotls are the only ones you'll find interesting enough to keep & display. Mutations are just another mini-seasonal event, like Fasnacht or Meat Week, not an actual addition to the base game. These could have spiced up the map a little bit, but the irregularity of the event, combined with mediocrity of rewards, makes it pretty meaningless. Invasions alleges to have added 4 or 5 random boss encounters to the base game, which would be great if any except Big Foot had ever been activated. As is, there's no word on if or when the other bosses will be added, and no word as to why they weren't. Those bosses from the trailer just aren't there, and we have no idea why. Infestations are a joke. There's (apparently) no effective way for Bethesda to scale them, so they're only a challenge to low-level players. Even then, they actually do happen all the time, and they only contain generic legendary enemies with slight thematic variations. If you're low-level enough for these to be a challenge, you have other, more meaningful content you will rather be doing. Todd, take it from somebody who actually plays your game: It's not going as well as your spreadsheet says it is. All those new features you've successfully launched over the past 2.5 years are broken. The base game is still broken. The servers are still a nightmare. Stop actively punishing us for loving this game, and commit to better/more QoL on existing features. We don't want more broken crap, we want you to fix the toys we already have. ----------------------------------- On the pet itself, this is a 'house-sized' Deathclaw. It still suffers from the same overly-clingy pet AI as the others, but at least it's not a full-sized Matriarch constantly lurking over your shoulders. I think this more compact Deathclaw is adorable, and it's a great C.A.M.P. addition - if it's on sale, and if you don't mind the constant lurking.
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- 64 ビットプロセッサとオペレーティングシステムが必要です
- 64 ビットプロセッサとオペレーティングシステムが必要です
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Fallout 76 - Deathclaw Pet Bundle
『Fallout 76: Deathclaw Pet Bundle』で、かわいい肉食の相棒を手に入れよう!別売の『Fallout 76』本編が必要です。
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